using UnityEngine;
using System.Collections;

namespace COC.CEvent
{
		public class CNotification
		{
		public int action{get;set;}
		public string startTime{get;set;}
		public STATE state{get;set;}
		public string title{get;set;}
		public string message{get;set;}
		public Object response{get;set;}
		public Object[] bundles{get;set;}

				public enum STATE
				{
						SUCCESS,
						ERROR
				}

		}

}